.main

As I was saying, I usually take a look at the entry point, so let's just do that:

[0x00400720]> s main
[0x00400c63]>

r2 tip: You can go to any offset, flag, expression, etc. in the executable using the s command (seek). You can use references, like $$ (current offset), you can undo (s-) or redo (s+) seeks, search strings (s/ [string]) or hex values (s/x 4142), and a lot of other useful stuff. Make sure to check out s?!

Now that we are at the beginning of the main function, we could use p to show a disassembly (pd, pdf), but r2 can do something much cooler: it has a visual mode, and it can display graphs similar to IDA, but way cooler, since they are ASCII-art graphs :)

r2 tip: The command family p is used to print stuff. For example it can show disassembly (pd), disassembly of the current function (pdf), print strings (ps), hexdump (px), base64 encode/decode data (p6e, p6d), or print raw bytes (pr) so you can for example dump parts of the binary to other files. There are many more functionalities, check ?!

R2 also has a minimap view which is incredibly useful for getting an overall look at a function:

main functions's minimap

r2 tip: With command V you can enter the so-called visual mode, which has several views. You can switch between them using p and P. The graph view can be displayed by hitting V in visual mode (or using VV at the prompt).

Hitting p in graph view will bring up the minimap. It displays the basic blocks and the connections between them in the current function, and it also shows the disassembly of the currently selected block (marked with @@@@@ on the minimap). You can select the next or the previous block using the *<TAB>* and the *<SHIFT><TAB>* keys respectively. You can also select the true or the false branches using the t and the f keys.

It is possible to bring up the prompt in visual mode using the : key, and you can use o to seek.

Lets read main node-by-node! The first block looks like this:

main bb-0c63

We can see that the program reads a word (2 bytes) into the local variable named local_10_6, and than compares it to 0xbb8. Thats 3000 in decimal:

[0x00400c63]> ? 0xbb8
3000 0xbb8 05670 2.9K 0000:0bb8 3000 10111000 3000.0 0.000000f 0.000000

r2 tip: yep, ? will evaluate expressions, and print the result in various formats.

If the value is greater than 3000, then it will be forced to be 3000:

main bb-0ca6

There are a few things happening in the next block:

main bb-0cac

First, the "Size of data: " message we saw when we run the program is printed. So now we know that the local variable local_10_6 is the size of the input data - so lets name it accordingly (remember, you can open the r2 shell from visual mode using the : key!):

:> afvn local_10_6 input_size

r2 tip: The af command family is used to analyze functions. This includes manipulating arguments and local variables too, which is accessible via the afv commands. You can list function arguments (afa), local variables (afv), or you can even rename them (afan, afvn). Of course there are lots of other features too - as usual: use the "?", Luke!

After this an input_size bytes long memory chunk is allocated, and filled with data from the standard input. The address of this memory chunk is stored in local_10 - time to use afvn again:

:> afvn local_10 input_data

We've almost finished with this block, there are only two things remained. First, an 512 (0x200) bytes memory chunk is zeroed out at offset 0x00602120. A quick glance at XREFS to this address reveals that this memory is indeed used somewhere in the application:

:> axt 0x00602120
d 0x400cfe mov edi, 0x602120
d 0x400d22 mov edi, 0x602120
d 0x400dde mov edi, 0x602120
d 0x400a51 mov qword [rbp - 8], 0x602120

Since it probably will be important later on, we should label it:

:> f sym.memory 0x200 0x602120

r2 tip: Flags can be managed using the f command family. We've just added the flag sym.memory to a 0x200 bytes long memory area at 0x602120. It is also possible to remove (f-name), rename (fr [old] [new]), add comment (fC [name] [cmt]) or even color (fc [name] [color]) flags.

While we are here, we should also declare that memory chunk as data, so it will show up as a hexdump in disassembly view:

:> Cd 0x200 @ sym.memory

r2 tip: The command family C is used to manage metadata. You can set (CC) or edit (CC) comments, declare memory areas as data (Cd), strings (Cs), etc. These commands can also be issued via a menu in visual mode invoked by pressing d.

The only remaining thing in this block is a function call to 0x400a45 with the input data as an argument. The function's return value is compared to "*", and a conditional jump is executed depending on the result.

Earlier I told you that this crackme is probably based on a virtual machine. Well, with that information in mind, one can guess that this function will be the VM's main loop, and the input data is the instructions the VM will execute. Based on this hunch, I've named this function vmloop, and renamed input_data to bytecode and input_size to bytecode_length. This is not really necessary in a small project like this, but it's a good practice to name stuff according to their purpose (just like when you are writing programs).

:> af vmloop 0x400a45
:> afvn input_size bytecode_length
:> afvn input_data bytecode

r2 tip: The af command is used to analyze a function with a given name at the given address. The other two commands should be familiar from earlier.

After renaming local variables, flagging that memory area, and renaming the VM loop function the disassembly looks like this:

main bb-0cac_meta

So, back to that conditional jump. If vmloop returns anything else than "*", the program just exits without giving us our flag. Obviously we don't want that, so we follow the false branch.

main bb-0d1d

Now we see that a string in that 512 bytes memory area (sym.memory) gets compared to "Such VM! MuCH reV3rse!". If they are not equal, the program prints the bytecode, and exits:

main bb-0dde

OK, so now we know that we have to supply a bytecode that will generate that string when executed. As we can see on the minimap, there are still a few more branches ahead, which probably means more conditions to meet. Lets investigate them before we delve into vmloop!

If you take a look at the minimap of the whole function, you can probably recognize that there is some kind of loop starting at block [0d34], and it involves the following nodes:

  • [0d34]
  • [0d65]
  • [0d3d]
  • [0d61]

Here are the assembly listings for those blocks. The first one puts 0 into local variable local_10_4:

main bb-0d34

And this one compares local_10_4 to 8, and executing a conditional jump based on the result:

main bb-0d65

It's pretty obvious that local_10_4 is the loop counter, so lets name it accordingly:

:> afvn local_10_4 i

Next block is the actual loop body:

main bb-0d3d

The memory area at 0x6020e0 is treated as an array of dwords (4 byte values), and checked if the ith value of it is zero. If it is not, the loop simply continues:

main bb-0d61

If the value is zero, the loop breaks and this block is executed before exiting:

main bb-0d4d

It prints the following message: Use everything!" As we've established earlier, we are dealing with a virtual machine. In that context, this message probably means that we have to use every available instructions. Whether we executed an instruction or not is stored at 0x6020e0 - so lets flag that memory area:

:> f sym.instr_dirty 4*9 0x6020e0

Assuming we don't break out and the loop completes, we are moving on to some more checks:

main bb-0d6b

This piece of code may look a bit strange if you are not familiar with x86_64 specific stuff. In particular, we are talking about RIP-relative addressing, where offsets are described as displacements from the current instruction pointer, which makes implementing PIE easier. Anyways, r2 is nice enough to display the actual address (0x602104). Got the address, flag it!

:> f sym.good_if_ne_zero 4 0x602104

Keep in mind though, that if RIP-relative addressing is used, flags won't appear directly in the disassembly, but r2 displays them as comments:

main bb-0d6b_meta

If sym.good_if_ne_zero is zero, we get a message ("Your getting closer!"), and then the program exits. If it is non-zero, we move to the last check:

main bb-0d75

Here the program compares a dword at 0x6020f0 (again, RIP-relative addressing) to 9. If its greater than 9, we get the same "Your getting closer!" message, but if it's lesser, or equal to 9, we finally reach our destination, and get the flag:

main bb-0d80

As usual, we should flag 0x6020f0:

:> f sym.good_if_le_9 4 0x6020f0

Well, it seems that we have fully reversed the main function. To summarize it: the program reads a bytecode from the standard input, and feeds it to a virtual machine. After VM execution, the program's state have to satisfy these conditions in order to reach the goodboy code:

  • vmloop's return value has to be "*"
  • sym.memory has to contain the string "Such VM! MuCH reV3rse!"
  • all 9 elements of sym.instr_dirty array should not be zero (probably means that all instructions had to be used at least once)
  • sym.good_if_ne_zero should not be zero
  • sym.good_if_le_9 has to be lesser or equal to 9

This concludes our analysis of the main function, we can now move on to the VM itself.